//A few renders of the final model I made for that Hyundai ad. The green section in the middle is just a placeholder for the live action part of the shot. Colors look horrible here, but they actually matched the shots of the bridge.
Making glass cows | Assembly
This year, Weta Digital’s Tissue physically-based character sim framework is being recognized with a Scientific and Engineering Award (Academy Plaque) at the Sci-Techs. We sit down with two of the award recipients, Simon Clutterbuck and James Jacobs, who, along with Dr. Richard Dorling, developed the linear-elastic finite-element system to build muscles, skin, and fat for creatures in such films as Avatar, Rise of the Planet of the Apes, Prometheus and The Hobbit: An Unexpected Journey.
//Fecha? Feischa? Wot? I can’t even google this stuff… How’s that horse tho? Wow!
Interface Design (Total Recall) | Ash Thorp
Cyberpunk 2077 | Projekt RED studio
//All together in one hit, after you’ve watched the movie (serious spoiler alert) the way they were meant to be watched. Monumental.
You have seen the movie right?
Anatomy of a Shot “Marvel’s The Avengers” | ILM VFX
Catherine Nelson photographs landscape scenes and then makes them into 360 degree globes!
TIP! Here’s our tutorial on making your own tiny planets.
via My Modern Met
..Spherical Harmonics-based Lighting… PantaRay shadows… a new refinement-dicing pipeline, which basically means that the tessellation is only what it needs to be for any object inside or outside of the camera frustum.
//How the big boys are doing it.
MPC Prometheus VFX breakdown!
Can you believe these landscape photos were created with miniature set scenes? Using items you wouldn’t normally expect such as feathers and chocolate, Matthew Albanese creates some stunning scenes.