Testing 1.. 2.. 3.. | Joachim Ljundgren
The Interactive Split Tool is ass.

Parasite Choi | Tim Borgmann

The CGI universe
Episode 5: Dark Matters | Science Bytes
Research, research, research… hey wow I can get a .PDF on here!
//These are just my notes btw, not intended for publishing incomplete references etc.. more of a test of the issuu site than anything else
At some point Brilliance, Fire and Scintillation turned into Reflection, Diffraction, Refraction, Birefrigence, Dispersion, Polarization, Plechorism, Flourescence/Luminescence, Phosphorescence, Asterism and Chatoyancy.. what the heck have I gotten myself into?
Next project…
First renders - looks like texture time!
Technics 1200 model (WIP)
Almost sorted.. she’ll be modelled by morning.
Getting there - Technics 1200 Turntable model (WIP)
Perspective vs Image Planes - only one can win
Futureworld (1976) | Richard T Heffron
First CGI in a film - left hand and polygonal face animated by Ed Catmull and Fred Parke
Jonathan Minard and James George from RGB D are using the Kinect and a DSLR to reimagine filmmaking. They have created a technique that lets you map video from the camera onto 3D data from the gaming console device, generate a CGI and video hybrid. This could make it easier and cheaper to create 3D films using commercially available hardware and open source software.
via singularitarian:




